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Spoiler Warning for MSQ up to Dawntrail ahead, as well potential spoilers for other video games and media.
"Twas the height of the Fifth Astral Era, and the first decade of the War of the Magi. My coven, Clan Autumnborne, was making our routes around the outskirts of Mhach when we got caught in the crossfire of a skirmish between Mhachi and Amdapori mages. In a scramble, we began to cast as a group a large scale teleport to bring us to safety; however, I was hit by a stray spell and the teleport went wrong, sending me Gods-know where. I awoke to a rocky landscape, alone and in foreign lands, my coven nowhere in sight. Where am I? Where is my family? Where is my mom and dad? These thoughts plagued my mind as I began to wander these lands, searching frantically for someone, anyone, to know I wasn't alone."


In the height of the fifth astral era, during the War of the Magi, Amanita and her coven were caught in the crossfire of a skirmish between two warring nations. While attempting a ritual teleport, Amanita was struck by a stray spell from one of the groups, causing the teleport to fail and send her to The First. After a brief moment of taking in the mountainous region around her, she was greeted by the sounds of a machine churning; a frog-like contraption on three wheels moved towards her, followed closely by another being that stood a few heads shorter than her.
Having been brought back to his village, Amanita was bombarded with questions from the townsfolk ranging from where she hailed from, what's with her garb? With each pestering question, her gaze deepened into the tankard of "grog" they had given her."Where am I? Where are the others?"These questions raced in her mind as fast as the folk around her, the Dwarves of Tomra as they referred to themselves, would go through their grog. Despite a being a complete stranger to them, they treated her with hospitality comparable to that of her tribe.
Amongst the group of dwarves, Amanita met a woman by the name of Lamitt, to which she became very fast friends with. The two became close as kin, until the day Lamitt was banished from their tribe. Upon her banishment, Amanita left the tribe as well to wander the lands, eventually parting ways with her new friend as she went on to join their own adventuring party.
Years past, and the events of The Flood were beginning. Amanita was in Lakeland doing some fishing when the Warriors of Light halted the Flood, and only found out about what happened to her friend's party through word of mouth. She never believed that their party was the root cause of the Flood, and only worried about her friends and their passing when she went into a self-exile for a few decades, living off the land and doing small trades with the budding communities in the wake of the halted calamity.Once the Crystarium was founded, Amanita would eventually leave to join the recently founded Night's Blessed, joining under the name Chanterelle, a mushroom that grew on her homeworld. She had assumed she'd meet her family there, as they were also a group that worshipped the night and prayed for its return, such as her coven would've.

For the next few decades, Amanita traveled the land she came to know as Norvrandt, and it's history. Along the way, she met the Warrior of Darkness and her party of scions when they entered Slitherbough. When meeting the WoL, Amanita grew a very strong connection with her, and once the party brought the night back, Amanita promised them she'd help repay them in the future.
After Edidibus was defeated, Amanita assisted with the WoL's return to the Source, and after several months of research, found a way to sense her through a trail of aether. With her coven's ritual teleport spell, Amanita was able to return to the source, ending up in the southern region of Thanalan, where she quickly resumed her search for her coven, not realizing it had been thousands of years since she had been to the Source.


Chanterelle was born in a small village in the Nachtlands, a great swampy region that made up the southern regions of the continent of Mordimr. At the age of 5, she began sprouting a tail, and scales began growing on her body. By 18, her scales overtook her entire back, most of her limbs, and her tail had grown to the length of her legs.At age 19, The Holy Kingdom and the Dwarves of the East declared war on each other for the second time in history, and the swamps she called her home were caught in between the two groups fighting. To escape the impending conflict, each of the villages came to the conclusion that preforming the same ritual spell the kingdom of Selene once did would be the best option to survive what the stars fortold would be calamity. After around a week of ritual prayers, and a large set of runes carved around the swamps, the differing covens that populated the Nachtlands began the ritual, but just as quickly as they began, it had failed, and everyone partaking was teleported to random points in time and space; Chanterelle had ended up in the First.
Chanterelle is a goblin warlock bonded to Nykios, the Nightmother via a pact someone up her family tree made generations ago. While the specifics of the pact are a close knit family secret, as part of the pact she, along with all of those in her blood-family, are gifted the art of Astromancy, at the cost of their bodies being covered in scales and a tail similar to Nykios herself.

Chanterelle awoke in a foreign land where trees were white with purple leaves; even the grass was purple. She found settlements nearby, and began integrating with them, assuming her coven had possibly came along with her, but they did not. Five summers had gone by, and Chanterelle still kept to her hunt for her tribe in this world she now inhabited, although she could no longer sense their presence at all.Around ten summers after arriving in Norvrandt, a great catastrophe threatened the land as a great Flood of Light destroyed most of the First, only to be stopped by a party of heroes led by a benevolent woman with braided blonde hair.Post Flood of Light, Chanterelle would end up joining a newly forming group named the Night's Blessed, where she would take the name of Amanita under their traditions, and would live with them for several summers until the day the Warrior of Darkness blessed them by returning the night sky. She would fall in love with the Elezen dark knight who brought the wonderous night sky back to Norvrandt, and assist her party in returning to the Source.

Clan Autumnborne is the name of Chanterelle's coven in the Nachtlands, and the surname she chose to keep even when going under a false name during her time with the Night's Blessed. The name derives from her coven being formed during the Autumn season, and her coven's formal crest is a crescent moon adorned in red-orange leaves atop lavender cloth.
Clan Autumnborne as a coven consists of mainly Astrologians and Black Mages, those of whom may have practice in jobs such as botany, alchemy, among other gatherers and crafters.
Each member of the coven carries around a crystal gifted to them at birth, in which they'll carry on them until death. This crystal is a representation of the spirit of the beholder. On their homeworld, these crystals on death would be dropped into the swampy waters in the village beneathe the Great Tree, to guide the spirit to the afterlife in the night sky above the swamp's canopy.
After the failed ritual to leave the Nachtlands, members of Clan Autumnborne, along with those from other covens in the region, were teleported all around the different shards and throughout time.
Devout followers of the Nightmother Nykios, part of their core customs is to follow chart the stars and use them as a source of guidance, both in navigation and in life. It is believed in Clan Autumnborne that the stars are the spirits of their ancestors looking back down upon the living, and that upon death they are graced to join their ancestors in guiding future generations.

Race: GoblinNameday: 7th Sun of the Third Astral MoonAge: 140 years oldHeight: 4'2"Patron: Nykios, The NightmotherClass: Warlock (BLM/AST)Known languages: Draconic (Primary), Common (Secondary)Short Bio: Chanterelle was born to a family of goblins who led a coven of witches and wizards in worship to the Nightmother, Nykios.Each member of her family, thanks to one of her forebears, is bound by a pact to Nykios, gifitng them with the arts of Astromancy, but cursed with blue-black scales, a tail resembling that of the Nightmother herself, and glowing orange eyes.Chanterelle mainly goes by Amanita to those outside her close circle she calls family, as with traditions held by the Night's Blessed, a group she lived with while she resided on the First.
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Amanita revisited Tamriel in the 201 4E, traveling via a portal to the Imperial City which she so fervently read about in her studies on other universes. Upon visiting, she learned of a great civil war with the country to the north of Cyrodiil, capital of the Empire, and how the Empire was in a decline after a previous war a group of elves calling themselves the Aldmeri Dominion. Upon crossing the border into Skyrim, she began her nomadic journey to discover the magical artifacts that litter the various caves and guilds of the land.Her appearance in Tamriel was similar to Orcs of their world, although standing at 3'2" she was noticeably shorter than the norm.


Shadows dance at the edge of your vision, slowly taking over until you see nothing but void. Upon blinking, suddenly you're standing in a seemingly endless swamp takes over your vision. Frogs croaking, the sounds of fish and gators splashing in the waters, among other noises fill your ears. In the distance you can just barely make out a large tower built into a mighty tree, spanning it's height above the canopy of the swampy woods, it's roof hiding above the treeline.
Deep within a dense, dank swamp resides a massive wizard's tower, where Chanterelle keeps not just her massive library of history books and grimoires, but also her stash of magical artifacts. This tower resides in the remnants of her home in the Nachtlands, part of the Kingdom of Selene, which floats adrift in the aetherial sea after calamity befell the Sixth Shard. Chanterelle's main way of accessing it is either via direct teleportation by focusing on the orb in the courtyard as a central waypoint, or via a magical painting inside her cabin tucked deep in The Black Shroud.The waters of the swamps grant healing properties in their deceptively murky depths. By bathing in the waters, one will heal wounds, cure themselves of disease, and ail afflictions that may be discomforting them. The animals that reside in the swamps are entirely harmless, although there are several gargoyles that fly around the swamp acting as sentries for potential intruders, if someone were to manage to get into her dimension.The wizard tower hidden in the deep swamp is where Chanterelle has made her official home. It is a several story wizard tower that spans above the treeline, the tallest floor granting a view of the eternally nightsky. Inside contains multiple floors of vast libraries containing books on history of several worlds she's visited, many, many grimoires and tomes, as well as personal journals accounting portions of her life. The top floor, protected by several wards that trigger without Chanterelle's staff in hand, is her personal sanctuary. The roof is see through from the inside, granting a view of the everlasting night sky, and along the floor are flowers from her lost homeworld. Dotting the walls are grimoires and history books recovered from her and a group of the scions revisiting her lost world, after Endsinger was defeated and the Final Days halted.
Amanita's Spellbook

Summon Familiar; "eep eep" followed by the sound of the intended beastSummons a beast familiar for a period of time. dispels once HP reaches zero. When dispelled, fades into mist.------------------------------------------------Fireball;
Teleport; aa'zat rehpremum teepohUsed to travel to a previously visited location
Cast time: 15 seconds, requires runes traced on ground beneath the user, spoken verbal component while focusing on location; takes a large amount of mana to cast, requires rest afterwards otherwise severe mana sickness-----------------------------------------------Shatter; ker klash
Summons a bolt of lightning that crashes on the targeted area with a loud bang,
Map in the works
The continent of Mordimr consists of a mountain range the spans from the North down to the South-Eastern edge, a deep swamp region in the south, a large flatlands between the south and north, and a desert region to the West


Depiction of Xadrios, the Dayfather
Primary spoken language in this region is Common
The Holy Kingdom is consisted of several large cities built into the cliffs of the Schneesturm Mountains, where an almost eternal snowstorm blows along its cliffs. At the peak of the tallest of the mountains lies La Ville Bénie de Xedrios, the capital of the kingdom, named for the Dayfather himself. A city of stone, silver, and gold, it is built into the mountain itself, with a large castle spanning way above the skyline, and a walled city surrounding it.-------------------------------------------------------The Holy Kingdom of the North is a mono-theistic society who built their kindgom in the massive mountain range in the northern regions of Mordimr. Worshipping Xadrios, the Dayfather, they believe that anyone who doesn't follow their beliefs are heretics. Despite this, they mainly stick to their own lands, looking down harshly on the heretics outside their mountain kingdom.-------------------------------------------------------The Holy Kingdom is a monarchy ran by the L'hiver family, elven dragonkin who's dynasty has ruled the kingdom for generations.


The Schneesturm Mountains are a very cold and bitter region, and thus the people of the Holy Kingdom dress accordingly. Donning furs, leather, and cloth, those of the Noble class typically don clothing of higher quality material, decorated in the colours of patterns of their family's house, with plenty of fur trim to keep warm.Those living outside the walls of the larger cities where the winds are stronger and the snow falls heavier typically don homemade, heavy-fur clothing to stay warm. These folk are typically exiled from the cities on the grounds of heresy.


The Dwarven Kingdom of the East

Heart of Vulkan, Capital City of the Kingdom of the Dwarves
Primary spoken language in the region is Common
The Dwarves of the East live inside the Vulkan mountains, a portion of the huge mountain range that spans the North and East. The Vulkan range is of a warmer climate, with active volcanos dotting the range, as well as spots where ventilation pipes poke out from underground. These pipes vent steam out from the cities below, as well as the mines, from the machina that the dwarves created.-----------------------------------------------------------The Dwarves of the East utilize steam powered machina in their everyday life, from suits of armour, weapons, tools, and even full on steam powered automaton and vehicles. Trains are the primary form of transportation between the vast underground cities.

The Dwarves of the Vulkan Mountains typically wear a more victorian attire in the cities, and masked visors and loose outfits down in the mines.



The Nachtlands

Nykios, the Nightmother, is the patron diety of this region
Primary spoken language in this region is Draconic
The Nachtlands is the region to the south of the Great Plains, a humid and murky swamplands where the canopy of the trees is so thick sunlight doesn't peer through, giving it the eternal night the name would suggest. The region itself spans most of the southern portion of the continent, where the far west slowly turns to a rocky dryer climate, and the far east getting more arid. The southern edge leads to the ocean, with a tropical climate and very rocky beaches.Within the swamps lives several covens of witches, where they worship Nykios the Nightmother, and practice several schools of magic. From Astrologians to Black Mages, to Druids, Sorcerers, and Wizards, the Nachtlands are the heart of the magics in Mordimr.Dotting the swamps are Great Trees, huge towering arboreal giants who's canopy towers above the other trees in the region. Around each Great Tree, the covens built their villages along it's roots, which span for miles around. Burrowing into the Great Trees, and built around, are castle-like structures using transmutation magicks act as temples of worship for Nykios, the Nightmother. Grimoires, statues depicting the Nightmother, among other items of value are stored within these temples.



The Witches of the Nachtlands typically wear light, breathable attire of varying styles of cloths, adorned in charms, feathers, and other forms of jewelry, as well as tall pointy hats. The staves they use to channel their magicks are made from wood using transmutation magic to form the base, then any charms they wish to add to it to personalize it to their liking.Most charms the witches wear typically depict the moon in some form, a symbol to their worship of Nykios, the Nightmother. Feathers, crystals, and other charms are typically used to help bolster mana, as materia can be slotted into gemslots on gear. Potions and other gear are typically stored on belts or in small pouches tucked in or along their loose attire.Some choose to adorn tattoos and body paint as well.
Selene, Kingdom of the Sunless Sea

Sarvrithash Wurunwa, Capital of Selene
Primary spoken language is Draconic
Thought to have been lost to a magical accident, Selene is the true country that once occupied the white deserts of the west. This magic realm was created by the Witches of the Nachtlands in defense of a massive war between the Dwarves and the Elves, and is the now secret homeland to those still residing in the swampy region.Selene's landscape is rather large, taking the topography of the Nachtlands and flipping it on its head. Roots from the trees in the surface world sprout up and around the region, and the waters below show the sky in the surface world rather than a waterbed. The sky itself is alike a velvet blanket, dotted with vast stars and a large moon in an eternal night that never ends. Magic currents flow like water in the air, so much so that even someone with no attunement to magic can feel the energy around them.
Text
Xadrios, the Dayfather - Chinese Dragon with bone whtie scales, black feathered wingsNykios, the Nightmother - Chinese Dragon with blue-black scales, white feathered wings (in Nachtlands, sometimes depicted as a massive blue scaled alligator)Noldrantel - Goddess of Life (Massive tortoise that resides in a lakebed, the temple of worship for her resides on the back of her grassy shell)Kydrit of the Winds - CockatriceCassil, Goddess of Trade - ChameleonIdhur, God of Deciet - Gecko

Chanterelle's participation in MSQ, divided by expansionsGoes without saying, but this section is heavy msq spoilers

Chanterelle patrolling the Rak'tika Greatforest for Sin Eaters
During the events of Shadowbringers, Chanterelle was living amongst the Night's Blessed tribe as Amanita Autumnborne, where she offered to use her astromancy magicks to heal the wounded, assist in guidance of religious practice, and hunt sin eaters in the region. It would not be until the Warrior of Darkness, along with her party of Scions, visited Slitherbough where she'd offer her guidance in navigating the greatforest. Upon meeting the Elezen Dark Knight who led the party, she'd recognize through soulsight that she was similar to someone she knew back in her homeland, and picked up on her even being the same race, even if she called herself by a different name.After the night was brought back to the Greatwood, Chanterelle would develop strong feelings for the Warrior of Darkness, and offer her assistance if needed in the future. During the attack on Lakeland where the Warrior of Light was bringing heroes of other shards to attack the Crystarium and surrounding areas, Chanterelle was assisting with healing the wounded, and warding off attackers who strayed from the main battle in the Heroes' Gauntlet.Post battle, Chanterelle returned to Slitherbough, where she'd remain until she felt she'd be needed by her beloved Warrior of Darkness.
While residing in her personal chambers, Chanterelle had sensed a huge off-balance of aether coming from the source, and teleported to the source of the imbalance only to find herself in Yedlihmad as the sky turned red with flames; The Final Days. All around, panicking people were turning to beasts, innocents being cut down as all hell broke loose, and immediately Chanterelle drew her starsphere to attempt to defend those who weren't turning, and to heal any living who got wounded without turning.After grouping up with the Scions, she made her way through Vanaspati to assist in saving all those who could, and cutting down those who turned out of mercy. After the fight, Chanterelle would stay behind in Thavnair to keep watch, and to assist in the medical care of the survivors.From the far end of the universe, Chanterelle would be summoned through Azem's crystal, wielded by the Warrior of Light, to use her healing arts to help in the fight with The Endsinger, and upon achieving victory she would retire to a small cabin in The Black Shroud, where she'd make a secondary "home away from home" in the Source. Inside this cabin, she would discover a small magickal pocket where she could access her homeland of Selene, a Kingdom that had thought to have been lost to the calamity that claimed the Sixth shard, and focused the magicks of the pocket into a painting of the swamps of the Nachtlands. From there, she could access her home, and it is here where she stores her vast library of grimoires, diaries of her adventures, magical artifacts, and much more.

Chanterelle using astromancy to defend a group of survivors in Thavnair as the forest is ablaze in the chaos of the Final Days