Your friendly local goth goblin - Hit me up for a gig - Adamantoise Lavender Beds Ward 13 Plot 27Discord msautumnborne
I focus on punk/alt/metal genres when on stage,
and enjoy bringing the pit to any venue.I'm a member of Holmgang, a metal band out of Aether DC. Peep our carrd linked below for our details/rates!Join our FFXIV Bard Metal Discord to rock it out with FF's metal bards!
I'm an avid gposer and virtual photographer who loves to take screenshots of everything, mostly my WoL!
Spoiler Warning for MSQ up to Dawntrail ahead, as well potential spoilers for other video games and media.
"Twas the height of the Fifth Astral Era, and the first decade of the War of the Magi. My coven, Clan Autumnborne, was making our routes around the outskirts of Mhach when we got caught in the crossfire of a skirmish between Mhachi and Amdapori mages. In a scramble, we began to cast as a group a large scale teleport to bring us to safety; however, I was hit by a stray spell and the teleport went wrong, sending me Gods-know where. I awoke to a rocky landscape, alone and in foreign lands, my coven nowhere in sight. Where am I? Where is my family? Where is my mom and dad? These thoughts plagued my mind as I began to wander these lands, searching frantically for someone, anyone, to know I wasn't alone."
In the height of the fifth astral era, during the War of the Magi, Amanita and her coven were caught in the crossfire of a skirmish between two warring nations. While attempting a ritual teleport, Amanita was struck by a stray spell from one of the groups, causing the teleport to fail and send her to The First. After a brief moment of taking in the mountainous region around her, she was greeted by the sounds of a machine churning; a frog-like contraption on three wheels moved towards her, followed closely by another being that stood a few heads shorter than her.
Having been brought back to his village, Amanita was bombarded with questions from the townsfolk ranging from where she hailed from, what's with her garb? With each pestering question, her gaze deepened into the tankard of "grog" they had given her."Where am I? Where are the others?"These questions raced in her mind as fast as the folk around her, the Dwarves of Tomra as they referred to themselves, would go through their grog. Despite a being a complete stranger to them, they treated her with hospitality comparable to that of her tribe.
Amongst the group of dwarves, Amanita met a woman by the name of Lamitt, to which she became very fast friends with. The two became close as kin, until the day Lamitt was banished from their tribe. Upon her banishment, Amanita left the tribe as well to wander the lands, eventually parting ways with her new friend as she went on to join their own adventuring party.
Years past, and the events of The Flood were beginning. Amanita was in Lakeland doing some fishing when the Warriors of Light halted the Flood, and only found out about what happened to her friend's party through word of mouth. She never believed that their party was the root cause of the Flood, and only worried about her friends and their passing when she went into a self-exile for a few decades, living off the land and doing small trades with the budding communities in the wake of the halted calamity.Once the Crystarium was founded, Amanita would eventually leave to join the recently founded Night's Blessed, joining under the name Chanterelle, a mushroom that grew on her homeworld. She had assumed she'd meet her family there, as they were also a group that worshipped the night and prayed for its return, such as her coven would've.
For the next few decades, Amanita traveled the land she came to know as Norvrandt, and it's history. Along the way, she met the Warrior of Darkness and her party of scions when they entered Slitherbough. When meeting the WoL, Amanita grew a very strong connection with her, and once the party brought the night back, Amanita promised them she'd help repay them in the future.
After Edidibus was defeated, Amanita assisted with the WoL's return to the Source, and after several months of research, found a way to sense her through a trail of aether. With her coven's ritual teleport spell, Amanita was able to return to the source, ending up in the southern region of Thanalan, where she quickly resumed her search for her coven, not realizing it had been thousands of years since she had been to the Source.
Amanita was born in another world, in the far edges of the universe, in her swampy homeland of the Nachtlands. Born in the village Nykios, named for the Goddess of the Night, she was raised to appreciate magic and nature respectively. Her childhood was spent honing the magics, worshipping the Nightmother, and hanging out with her closest friends in the village.At age 19, The Holy Kingdom and the Dwarves of the East declared war on each other, and the swamps she called her home were caught in between the two groups fighting. To escape what would lead to her people's ruin, Amanita's family convinced the village to perform a ritual that would cast a mass teleportation spell to another planet. Carving a massive circle of runes, they opened a portal which led to what was known as Thanalan. After arriving in this era of great magicks, Amanita's coven turned to the nomadic lifestyle, traveling the lands between citystates, spreading the word of the Nightmother to any and all who would listen, guided along the roads by the Stars in which they believed to be their ancestors.
Amanita is a Dragonkin Goblin, a subspecies of Goblin born with the blood of the Nightmother in her veins. Dragonkin can be of any race, as long as their family tree has been blessed by the God or Goddess, and are distinguished by scales growing on their bodies. Those born with the blood of Nykios bear blue-black scales, while those born with the blood of Xedrios have bone-white scales. They strongly resemble the au'ra of Hydaelyn, yet vary greatly in height and build.
After several summers of wandering the lands of Hydaelyn, war yet again fell upon Amanita's coven, as the War of the Magi broke out. Fearing another calamitous event, her coven elected once again to leave the realm. While performing the ritual, Amanita was struck by a stray spell from a skirmish that broke out nearby, and the teleportation spell failed, sending her off while her coven got left behind.Amanita ended up in a realm unlike anything she'd ever seen, where trees were white with purple leaves, even the grass was purple. She found settlements nearby, and began integrating with them, assuming her coven had possibly came along with her.Several years had gone by, and Amanita still kept to her hunt for her tribe in this world she now inhabited, although she could no longer sense their presence at all. During her time, she discovered a strange glowing orb, and when placing it into her staff, she felt a strong sensation surge through her body, and was granted a boon of eternal youth.
Clan Autumnborne is the name Amanita's coven took when they arrived in Eorzea through a mass teleportation ritual from their homeworld.
Clan Autumnborne as a caravan consists of mainly Astrologians and Black Mages, those of whom may have practice in jobs such as botany, alchemy, among other gatherers and crafters.
Each member of the coven carries around a crystal gifted to them at birth, in which they'll carry on them until death. This crystal is a representation of the spirit of the beholder. On their homeworld, these crystals on death would be dropped into the swampy waters in the village beneathe the Great Tree, to guide the spirit to the afterlife in the night sky above the swamp's canopy.
After Amanita's departure to the First through a failed ritual teleport, Clan Autumnborne dispersed to the winds thanks to the Sixth Umbral Calamity. Amanita's blood-family made their way to the Azim Steppe, where they kept to their nomadic ways for generations, ending up merging into the Dataqi Tribe.
Devout followers of the Nightmother Nykios, part of their core customs is to follow chart the stars and use them as a source of guidance, both in navigation and in life. It is believed in Clan Autumnborne that the stars are the spirits of their ancestors looking back down upon the living, and that upon death they are graced to join their ancestors in guiding future generations.
Race: Dragonkin GoblinNameday: 7th Sun of the Third Astral MoonAge: Approximately 2000+ years oldHeight: 4'2"Guardian: Nykios, The NightmotherClass: SorcererBio: Amanita was born to a family of goblin sorcerers who led a coven of witches and wizards in worship to the Nightmother, Nykios. When a great war befell her homeland, she along with her village performed a ritual to mass teleport her coven to another land in an effort to escape. Arriving in Eorzea approximately in the 5th era, they turned to the nomadic lifestyle until war yet again fell upon them.During an attempt at a second ritual, Amanita was caught in the crossfire of two groups fighting, and upon being struck her teleportation spell failed, causing her to teleport to the first, leaving her coven behind. While in the first, she discovered a bright green crystal which caused her to stop aging entirely.
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Amanita revisited Tamriel in the 201 4E, traveling via a portal to the Imperial City which she so fervently read about in her studies on other universes. Upon visiting, she learned of a great civil war with the country to the north of Cyrodiil, capital of the Empire, and how the Empire was in a decline after a previous war a group of elves calling themselves the Aldmeri Dominion. Upon crossing the border into Skyrim, she began her nomadic journey to discover the magical artifacts that litter the various caves and guilds of the land.Her appearance in Tamriel was similar to Orcs of their world, although standing at 3'2" she was noticeably shorter than the norm.
Shadows dance at the edge of your vision, slowly taking over until you see nothing but void. Upon blinking, suddenly you're standing in a seemingly endless swamp takes over your vision. Frogs croaking, the sounds of fish and gators splashing in the waters, among other noises fill your ears. In the distance you can just barely make out a large tower built into a mighty tree, spanning it's height above the canopy of the swampy woods, it's roof hiding above the treeline.
Deep within a dense, dank swamp resides a massive wizard's tower, where Amanita keeps not just her massive library of history books and grimoires, but also her stash of magical artifacts. She formed this pocket dimension by pouring an exorbitant amount of mana into an empty space in the Void, wrapping it in a blanket of Aether to create an eternal night sky.The waters of the swamps grant healing properties in their deceptively murky depths. By bathing in the waters, one will heal wounds, cure themselves of disease, and ail afflictions that may be discomforting them. The animals that reside in the swamps are entirely harmless, although there are several gargoyles that fly around the swamp acting as sentries for potential intruders, if someone were to manage to get into her dimension.Upon dying in the physical plane, Amanita's spirit returns to this dimension to recover for a period of time, eventually to return when she's physically and mentally able to. She may also retreat to this dimension via teleportation when she wishes to go hermit and deep dive into her studies. Inside her tower is a device, made from the same material as the orb on her staff, where Amanita can spy on other worlds as she pleases.The wizard tower hidden in the deep swamp is where Amanita has made her official home. It is a several story wizard tower that spans above the treeline, the tallest floor granting a view of the eternally nightsky. Inside contains multiple floors of vast libraries containing books on history of several worlds she's visited, many, many grimoires and tomes, as well as personal journals accounting portions of her life. The top floor, protected by several wards that trigger without Amanita's staff in hand, is her personal sanctuary. The roof is see through from the inside, granting a view of the everlasting night sky, and along the floor are flowers from her lost homeworld. Dotting the walls are grimoires and history books recovered from her and a group of the scions revisiting her lost world, after Endsinger was defeated and the Final Days halted.
Amanita's Spellbook
Summon Familiar; "eep eep" followed by the sound of the intended beastSummons a beast familiar for a period of time. dispels once HP reaches zero. When dispelled, fades into mist.------------------------------------------------Fireball;
Teleport; aa'zat rehpremum teepohUsed to travel to a previously visited location
Cast time: 15 seconds, requires runes traced on ground beneath the user, spoken verbal component while focusing on location; takes a large amount of mana to cast, requires rest afterwards otherwise severe mana sickness-----------------------------------------------Shatter; ker klash
Summons a bolt of lightning that crashes on the targeted area with a loud bang,
Map in the works
The planet of Mordirormr consists of one big continent, with a mountain range the spans from the North down to the South-Eastern edge, a deep swamp region in the south, a large flatlands between the south and north, and a desert region to the West
Xadrios, the Dayfather
The Holy Kingdom is consisted of several large cities built into the cliffs of the Schneesturm Mountains, where an almost eternal snowstorm blows along its cliffs. At the peak of the tallest of the mountains lies La Ville Bénie de Xedrios, the capital of the kingdom, named for the Dayfather himself. A city of stone, silver, and gold, it is built into the mountain itself, with a large castle spanning way above the skyline, and a walled city surrounding it.-------------------------------------------------------The Holy Kingdom of the North is a mono-theistic society who built their kindgoms in the massive mountain range in the northern regions of Mordirormr. Worshipping Xadrios, the Dayfather, they believe that anyone who doesn't follow their beliefs are heretics. Despite this, they mainly stick to their own lands, looking down harshly on the heretics outside their mountain kingdom.-------------------------------------------------------The Holy Kingdom is a monarchy ran by the L'hiver family, elven dragonkin who's dynasty has ruled the kingdom for generations.
The Dwarven Kingdom of the East
Heart of Vulkan, Capital City of the Kingdom of the Dwarves
The Dwarves of the East live inside the Vulkan mountains, a portion of the huge mountain range that spans the North and East. The Vulkan range is of a warmer climate, with active volcanos dotting the range, as well as spots where ventilation pipes poke out from underground. These pipes vent steam out from the cities below, as well as the mines, from the machina that the dwarves created.-----------------------------------------------------------The Dwarves of the East utilize steam powered machina in their everyday life, from suits of armour, weapons, tools, and even full on steam powered automaton and vehicles. Trains are the primary form of transportation between the vast underground cities.